It was December 2012 when I spoke on these pages for the first time of Blade & Soul, it seemed a matter of months the official release in North America and Europe, but then it all fell silent, to my surprise.
After several sessions of closed beta scheduled for the last months of 2015, from January 19, 2016 the title was officially released in Europe and North America Mode and made available in three languages: English, French and German.
In summary, for those not at the time read the preview, Blade & Soul is a MMORPG from eastern footprint with BNS Gold, initially developed for the Korean market by Blade and Soul gold, in which the player plays a martial arts expert disciple of the school of Hongmoon, choosing from 4 breeds (Gon, Jin, Yun and Lyn) and 7 classes (Assassin, Blade Master, Destroyer Force Master, Kung Fu Master, Blade Dancer and Summoner) available, whose ultimate goal is to defeat the evil forces, a formidable teacher of martial arts made even stronger by its ability to access About Dark.
The game implements a mechanism of fighting very dynamic and responsive data from the use of combos and skill that strike in certain areas and not the individual enemy.